User Interface

Here we discuss the user interface of RECAST3D. We assume that there is a scene active, and that there is an active reconstruction server with non-zero projection data.

In the Scenes tab of the menu bar, all the current scenes are listed. Additional scenes can be added, or scenes can be deleted from this tab.

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Note that scenes are often created automatically, using an upstream server such as SliceRecon.

Scene controls

On the left, there is a window with controls for the scene.

Color scheme

A color scheme can be chosen with a picker interface.

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Fixed camera angles

You can set the camera in the scene to fixed angles, for example by focusing on one of the three standard orthoslices.

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You can always reset the camera to the default position using the spacebar.

Axes

You can toggle the visibility of the axes indicator.

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In the axis indicator; red, green, and blue represent the x, y, and z axis respectively.

Contrast

You can change the contrast in the scene using the min/max sliders at the bottom of the window. It also shows a histogram of the reconstruction data.

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Camera and slice controls

Zooming

You can zoom in, and out, using the scroll wheel on your mouse.

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Rotating the camera

Rotating the camera around the object can be done by pressing the left mouse button while not hovering over a slice, and dragging the mouse.

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Changing a slice

You can translate a slice by pressing the left mouse button while hovering over a slice, and dragging the mouse. This will translate the slice along its normal.

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Changing the orientation of a slice

You can rotate a slice around one of its edges, by pressing the right mouse button while hovering over a slice. It will rotate around the furthest edge from where you click.

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